New Rendering Engine

Capture 2018 introduces a new rendering engine based on Microsoft's DirectX 11 and Apple's Metal. We will be rolling it out throughout spring 2018 and updating this page as we progress.

In order to enable and test the new rendering engine, open the menu and choose Options.. in the Tools menu and disable the Legacy (OpenGL) Rendering setting.

Unreleased Functionality

The following functionality has not been added yet:

  • LED panels.
  • Video projectors.
  • Laser projectors.
  • Water jets.
  • Omnidirectional light sources.
  • Automatic quality rendering setting.
  • Antialiasing in wireframe views.
  • Transparent and emissive materials.
  • Live information in motion fixtures.
  • Selected camera strut.
  • Select smoke box grid.

Known Issues

The following issues are known with the already released functionality:

  • Crashes occur when rendering with maximum rendering quality. (fixed in 24.0.7)
  • Performance is slow when fill lighting is enabled on Metal. (fixed in 24.0.7)
  • Ambient lighting appears all red on Metal and not at all on DirectX. (fixed in 24.0.8)
  • Objects may glow in cyan on Metal. (fixed in 24.0.8)
  • The Student Edition fails to start. (fixed in 24.0.8)
  • Left to right multiselection incorrectly selects fixtures only partially included.
  • Measures and widgets render offset on Metal if display scaling is enabled.
  • Issues with automatic exposure.
  • Erratic behaviour of framing shutters on Metal.
  • Flatscreens, LED panels and stage decks are missing some geometry.
  • Content of plot images and headers occasionally missing.
  • Perspective and front view insets in plots do not render at all or partially.
  • Very wide angle fixture beams render with artefacts.
  • Materials do not visualize properly for all objects, specifically from old imported projects, projects imported form 3DS and some build-in library objects like the actor.

Reporting Issues

If you discover issues with the new rendering engine, please report it to us at Make sure to include the following information:

  • Your operating system and version.
  • Details about your hardware, specifically the video card and driver versions.
  • Screenshots and/or photos that illustrate the problem.
  • Any relevant project file(s) that reproduce the problem.