Hi Michael,
You are absolutely right. Unfortunately the relative amount of code actually related to OpenGL is really minimal - the vast majority of teh code deals with all the features, windowing, import/export, networking.. and then we have the byte order issue, an extra release packaging, more computers in the office, more support,.. so as you see the issue really isn't OpenGL. :-)
Regards, Lars Wernlund
Regards,
Lars Wernlund, The Capture Team
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